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Devil May Cry 4: Review

Permanent hero of three and a half games Devil May Cry, Dante, – a product of a low -fat anime industry. A stylish red cloak hung with metal rivets, tight -fitting leather pants, a healthy sword with a gothic skull on the handle, deliberate gray hair and Ebonic & Ivory behind the bosom – bisenes from other universes are already emanating saliva and protesting loudly, screaming about "plagiarism". As proved by your Trigun shows its cloak, and an alucard from Hellsing modestly demonstrates a service and corporate sense of humor. Alas, it does not help. Dante to this day is for Japanese girls (and, about horror – young men!) an ideal hero-lover. Because of what, supple young people invite their hair with peroxide, and the female part draws both Dante’s new embodiment on the Network and nights. The vicious circle closed.

Shall We Dance?

Devil May Cry 4 is the best example of how uniform samurai from Capcom, Without embarrassment, with absolutely stone faces they make the same game over the past eight years. And after all, the paradox – no one will reproach them for this. On planet Earth, there were no such organic life forms of life that could create a slasher in quality and execution close to the series DMC. Equen concentrate, acrobatic feast, enchanting meat grinder named after director John Wu – Call what you want. The essence of this will not change by iot. Devil May Cry – thoroughbred representative of the slasher detachment.

Capcom This perfectly understands and does not shy to lay out on the table of a hungry user the idea of โ€‹โ€‹the dense past. The fourth part of the DMC in daylight and 0.125 ppm in the body no different from its ancestors. Even more – from afar and in the dark it can be confused with Devil May Cry 3. To cover the suspicious similarity is called upon a brand new farm laborer in the universe DMC – Nero. Also gray -haired and also the owner of the age of a large sword Red Queen, whom at first everyone is honestly confused with Dante.

For the first few minutes, differentiating Nero’s protagonist from the regulars of Dante cannot even be trained players in "Find ten differences!". The difference between the two invincible heroes pops up to the surface only after the first hour of adrenaline mess. Undoubtedly, the attractiveness of Nero for our brother lies only in his "demonic" hand called proudly Devil Bringer. Direct purpose – to tighten up to themselves, scattering to the sides of the abominated enemy, grab them by the scruffy and delve into the ground or walls, and sometimes use it as "hook", to climb into impregnable Elbruses.

They will also give a run in jackpot-village.co.uk the skin of Dante. But, unfortunately, this time the charismatic hero disappointed. When the brothers of the reign of Dante are given into our hands, the question immediately arises in our heads: "And how to play for this *****?!". After all, he does not have a coveted Devil Bringer. As a result, getting used to the management of Dante at first is very difficult. The brain literally requires grabbing the enemy and threw thoroughly into the nearest fence. Dante only shakes his head pragmatic. "What is not – that is not".

Dry residue is signed to disgrace. Nero, like the title character of the series, is endowed with all the signs of the Olympic champion in acrobatics and rhythmic gymnastics at the same time – Salto turns like a real Nemov, hungs in the air that your king Parru David Belle. With cutting-conjuncture on "You". Stuffing enemies passes according to a hidden scheme – hysterically hollowing on the key "I", We dump the deadly combo on enemies. To memorize the long combinations is unnecessary – Nero by inertia spectacularly and brutally crushes hated skulls. In addition, the brain of the spinal cord is intensively working during battles will remember the most useful key combinations.

Nero also has love from infancy to the firearms. Granted by creators from Capcom large -caliber revolver Blue Rose (unfortunately, without "couples") is used often and densely. While Nero hangs somewhere under the ceiling, wretches flickering below receive a solid portion "Ninthogram" In the heart. But the vigilant balance strictly monitors the amount of damage – it will not be possible to spread hordes of enemies only with the help of a revolver even the most sophisticated players. The law of survival on the hectares of the gaming space – to soar into the air more often, chop it more often. And you will be happy.

Observing these capital truths, the fourth part turns into a light summer walk. The complexity since the ancestors of the series has fallen noticeably. The indignant exclamations of the Japanese public, which sobbed powerlessly when meeting with the first boss in Devil May Cry 3, were heard. May strength and nerve cells come with you! DMC 4 is unusually courteous with the players: the minicart first carefully highlights outs from the level, the interface is friendly orderly, and the two levels of complexity very clearly divide the audience of the game – Human Hunter is recommended "newcomers who did not sniff gunpowder" (read, all normal people). Devil Hunter is intended strictly for those people who at one time have not calmed down until they opened everything "Secrets" In DMC 3.

Under the renewal and the system of pumping the hero. If you remember, in girlhood we had to tear your hair and go through a new mission to gain enough red spheres. The players did not withstand such bullying and, a thousand -time cursing the creator, threw the game on the far shelf. Praise to the gods, the Japanese realized the whole stupidity of this imposed bondage. Now red spheres are used exclusively to buy vital objects – for example, green stars of life, holy water or blue balls that increase Nero’s health.

The main currency in the DMC 4 is Proud Souls – a dosed number of points issued at the end of the level. Want to earn a lot? Try struggle – many factors affect the final figure: from the time of passing the mission up to the glasses of the style issued for the elegant killing of enemies.

However, you should not worry – even the most lousy passage is awarded with some number of Proud Souls, which can be spent on a good business. By good deed, it is worth understanding the purchase of new combo, an increase in the capacity of a person, ETC. Of course, no one will forbid you to go through the whole game, without buying anything new. But then developers do not answer for the safety of your central nervous system – it is far from so easy to leave on naked basic combinations.

The appearance of the DMC 4 corresponds to all the non-gen requests. Let the locations are tiny, but everything looks alive and pretty. At first, the pseudo-medieval, which was imposed smoothly into the snowy landscapes, and then gives the dera in real tropics. Flowers saturation and a rich palette – these are the whales on which the graphic style of the fourth part rests. What to say, even the plot videos are made on the game engine. You will not surprise anyone with a good production. Japanese – at duty surprise. The main achievement is amazing facial animation and, attention, appropriate glare and play of light/shadow on the faces of the heroes. Here DMC 4 simply has no competitors.

Devil May Cry 4 is perfect in your genre. She simply does not have worthy rivals. Capcom again managed to charm the audience. Spend the evening or two for the DMC 4 – the holy duty of each player.

Pros: hurricane gameplay;charismatic characters;Full-fledged non-Gen Graphics.
Cons: Dante.


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